New Timeframe for Full Release


Just a general update for my own sake:

Final exams for my law school classes have kept me much busier than I'd hoped. After the last exam of the term on Friday, I should be in the clear to finish off the other half of the "while True:" additions to the game's code. It feels crazy to think that I started this process at all, and now I just want to make myself proud and finish it. I don't want to put a version number next to the title; I want to put the name out there and be glad that I made something like this from nothing and with zero prior knowledge or understanding of any coding language.

My very ambitious plan (more of a dream, really) is to bring it over from IDLE, which is horrendously inefficient for programming anything of this size, and write the whole thing more quickly in twine. It should also allow for integration of visual aspects, which will then lead me to the next stage if I can manage to keep myself motivated. In the end I want to have something put together where you can simply click on text bubbles and text boxes with your cursor and let the game progress with full imagery (2-D non-moving images, that is).

I am probably taking the unnecessarily long road to completion here, but I also think it would be worth learning how to do all of these things separately. IDLE, twine, pycharm; they all have benefits and drawbacks, but trying to make the same project with consistent improvements across multiple programming platforms will hopefully teach me how to make games in a versatile way.

Get Full Proof (V.2.26.23)

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